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Softimage 3d characters
Softimage 3d characters











  1. Softimage 3d characters upgrade#
  2. Softimage 3d characters software#
  3. Softimage 3d characters plus#
  4. Softimage 3d characters windows#

^ The Long and Lonely Death of Softimage, DigitalArts.^ Softimage's Next-Generation 3D System, SUMATRA, Introduces Non-Linear Animation (press release), 1999.

Softimage 3d characters windows#

  • ^ Softimage 3D Version 3.7 for Windows NT and IRIX Platforms Now Shipping (press release), Microsoft, Apr 7, 1997, archived from the original on, retrieved.
  • Softimage 3d characters upgrade#

    ^ Microsoft Introduces Major Upgrade to Softimage 3D (press release), Microsoft.

    Softimage 3d characters software#

  • ^ Microsoft Delivers High-End 3-D Animation Software for Microsoft Windows NT (press release), Microsoft, Jan 16, 1996, archived from the original on, retrieved.
  • ^ "Sega and Sony Announced their 32-Bit Systems for the U.S.".
  • ^ "An Acquisition by Microsoft", The New York Times.
  • ^ 3D Software Reviews: Softimage, Jeremy Birn.
  • ^ Softimage: 16 Years of Leadership and Innovation, Softimage, archived from the original on.
  • Tools: Utilities for viewing, editing, and compositing rendered image sequences, color reduction, and importing/exporting images and 3D geometry. Standard features included 2D and 3D textures, field rendering, fog, motion blur, and raytracing. Matter: Creation of materials and rendering images for output. Included inverse kinematics and weighted / rigid skinning.

    softimage 3d characters

    Motion capture through a variety of input devices.Īctor: Rigging and animation of digital characters using skeletons, as well as dynamics tools for physics simulations of object interactions. Animatable cluster and lattice deformations. Motion: Animation of objects and parameters via keyframes, constraints, mathematical expressions, paths, and function curves. Subdivision surface modeling was available via a third-party plugin from Phoenix Tools called MetaMesh. Boolean operations, extrusions, revolves, and bevels, as well as lattice deformations and relational modeling tools. Model: Tools for creating spline, polygon, patch, and NURBS primitives (later releases also included Metaballs). Softimage Creative Environment 2.66 - Matter module with Render Setup dialogue box The Softimage|3D feature set was divided between five menu sets: Model, Motion, Actor, Matter and Tools, each corresponding to a different part of the 3D production process: Mental Ray 2.1, Surface Continuity Manager, DropPoints & SlidePoints, GoWithTheFlowĪdded multi-UV texturing, vertex colors.

    Softimage 3d characters plus#

    New selection & viewing tools, RenderMap, Nintendo 64 supportĪdded animation sequencer, polygon/color reduction toolsįirst release by Avid Technology, Plus & Performance options Introduced Extreme edition (particles, metaballs, mental ray) Introduced Actor module, IK, constraints, deformation latticesĪdded clusters, weighted envelopes. Release history Versionīeta debuted at Siggraph '88, v1.0 commercial release in 1989 Because of Softimage|3D's entrenched user base, minor revisions continued until the final version of Softimage|3D, version 4.0, was released in 2002.

    softimage 3d characters softimage 3d characters

    Development was delayed during a 1998 acquisition by Avid Technology, and in the summer of 2000 Softimage|3D's successor was finally released as Softimage XSI. began developing a successor to Softimage|3D codenamed "Sumatra," which was designed with a more modern and extensible architecture to compete with other major packages like Alias|Wavefront's Maya. 3D paint functionality was added a year later in version 3.7. Softimage|3D Extreme 3.5, released later that year, included particle effects and the mental ray renderer, which offered area lights, ray tracing, and other advanced features. The first Windows port of Softimage|3D, version 3.0, was released in early 1996. with the intention of introducing high-end 3D animation software to its Windows NT platform, and subsequently renamed it "Softimage|3D." In January 1995, Softimage|3D was announced as the official 3D development tool for the Sega Saturn. In 1994, Microsoft acquired Softimage, Co. Its character animation toolset expanded substantially with the addition of inverse kinematics in version 2, which was used to animate the dinosaurs in Jurassic Park. Softimage Creative Environment was adopted by major visual effects studios like Industrial Light & Magic and Digital Domain for use in their production pipelines, which also typically included software from Alias Research, Big Idea Productions, Kroyer Films, Angel Studios, Walt Disney Feature Animation Inc., and Pixar Animation Studios Inc. The software was initially demonstrated at SIGGRAPH in 1988 and was released for Silicon Graphics workstations the following year as the Softimage Creative Environment™. In 1986, National Film Board of Canada filmmaker Daniel Langlois, in partnership with software engineers Richard Mercille and Laurent Lauzon, began developing an integrated 3D modeling, animation, and rendering package with a graphical interface targeted at visual artists.













    Softimage 3d characters